Project #29 - DFRobot - Soil Moisture - Mk05
https://www.donluc.com/?p=3868
#DonLucElectronics #DonLuc #DFRobot #SoilMoistureSensor #FireBeetle2ESP32E #ESP32 #IoT #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant
Soil Moisture
Soil moisture is the critical parameter in agriculture. If there is a shortage or overabundance of water, plants may die. At the same time, this data depends on many external factors, primarily weather conditions and climate changes. That is why it is so vital to understand the most effective methods for analyzing soil moisture content.
This term refers to the entire quantity of water in the ground’s pores or on its surface. The moisture content of soil depends on such factors as weather, type of land, and plants. The parameter is vital in monitoring soil moisture activities, predicting natural disasters, managing water supply, etc. This data may signal a future flood or water deficit ahead of other indicators.
Soil moisture affects:
-Content of air, salinity, and amount of toxic substances.
-Ground structure and thickness.
-Temperature and heat capacity of the ground.
DL2403Mk01
1 x DFRobot FireBeetle 2 ESP32-E
1 x Gravity: Analog Soil Moisture Sensor
1 x Fermion: BLE Sensor Beacon
1 x CR2032 Coin Cell Battery
1 x 1 x Lithium Ion Battery - 1000mAh
1 x Rocker Switch - SPST
1 x Resistor 10K Ohm
1 x SparkFun Serial Basic Breakout - CH340G
1 x SparkFun Cerberus USB Cable
1 x USB 3.1 Cable A to C
DFRobot FireBeetle 2 ESP32-E
LED - 2
RSW - 17
VIN - +3.3V
GND - GND
DL2403Mk01p.ino
/****** Don Luc Electronics © ******
Software Version Information
Project #29 - DFRobot - Soil Moisture - Mk05
29-05
DL2403Mk01p.ino
1 x DFRobot FireBeetle 2 ESP32-E
1 x Gravity: Analog Soil Moisture Sensor
1 x Fermion: BLE Sensor Beacon
1 x CR2032 Coin Cell Battery
1 x 1 x Lithium Ion Battery - 1000mAh
1 x Rocker Switch - SPST
1 x Resistor 10K Ohm
1 x SparkFun Serial Basic Breakout - CH340G
1 x SparkFun Cerberus USB Cable
1 x USB 3.1 Cable A to C
*/
// Include the Library Code
// Bluetooth LE keyboard
#include <BleKeyboard.h>
// Arduino
#include <Arduino.h>
// BLE Device
#include <BLEDevice.h>
// BLE Utils
#include <BLEUtils.h>
// BLEScan
#include <BLEScan.h>
// BLE Advertised Device
#include <BLEAdvertisedDevice.h>
// BLE Eddystone URL
#include <BLEEddystoneURL.h>
// BLE Eddystone TLM
#include <BLEEddystoneTLM.h>
// BLE Beacon
#include <BLEBeacon.h>
// ENDIAN_CHANGE
#define ENDIAN_CHANGE_U16(x) ((((x)&0xFF00) >> 8) + (((x)&0xFF) << 8))
// Bluetooth LE Keyboard
BleKeyboard bleKeyboard;
String sKeyboard = "";
// Send Size
byte sendSize = 0;
// Gravity: Analog Soil Moisture Sensor
float Sensor_Data;
// In seconds
int scanTime = 5;
// BLE Scan
BLEScan *pBLEScan;
// My Advertised Device Callbacks
class MyAdvertisedDeviceCallbacks : public BLEAdvertisedDeviceCallbacks
{
// onResult
void onResult(BLEAdvertisedDevice advertisedDevice)
{
// Advertised Device
if (advertisedDevice.haveName())
{
// Name: Fermion: Sensor Beacon
if(String(advertisedDevice.getName().c_str()) == "Soil Moisture"){
// strManufacturerData
std::string strManufacturerData = advertisedDevice.getManufacturerData();
uint8_t cManufacturerData[100];
strManufacturerData.copy((char *)cManufacturerData, strManufacturerData.length(), 0);
// strManufacturerData.length
for (int i = 0; i < strManufacturerData.length(); i++)
{
// cManufacturerData[i]
cManufacturerData[i];
}
// Sensor_Data
Sensor_Data = int(cManufacturerData[2]<<8 | cManufacturerData[3]);
}
}
}
};
// The number of the Rocker Switch pin
int iSwitch = 17;
// Variable for reading the button status
int SwitchState = 0;
// Define LED
int iLED = 2;
// Software Version Information
String sver = "29-05";
void loop() {
// ScanResults
isBLEScanResults();
// Gravity: Analog Soil Moisture Sensor
isSoilMoisture();
// Read the state of the Switch value:
SwitchState = digitalRead(iSwitch);
// Check if the button is pressed. If it is, the SwitchState is HIGH:
if (SwitchState == HIGH) {
// Bluetooth LE Keyboard
isBluetooth();
}
// Delay 2 Second
delay(2000);
}
getBLEScan.ino
// getBLEScan
// Setup BLE Scan
void isSetupBLEScan(){
// BLE Device
BLEDevice::init("");
// Create new scan
pBLEScan = BLEDevice::getScan();
// Set Advertised Device Callbacks
pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks());
// Active scan uses more power, but get results faster
pBLEScan->setActiveScan(true);
// Set Interval
pBLEScan->setInterval(100);
// Less or equal setInterval value
pBLEScan->setWindow(99);
}
// BLE Scan Results
void isBLEScanResults(){
// Put your main code here, to run repeatedly:
BLEScanResults foundDevices = pBLEScan->start(scanTime, false);
// Delete results fromBLEScan buffer to release memory
pBLEScan->clearResults();
}
getBleKeyboard.ino
// Ble Keyboard
// Bluetooth
// isBluetooth
void isBluetooth() {
// ESP32 BLE Keyboard
if(bleKeyboard.isConnected()) {
// Send Size Length
sendSize = sKeyboard.length();
// Send Size, charAt
for(byte i = 0; i < sendSize+1; i++){
// Write
bleKeyboard.write(sKeyboard.charAt(i));
delay(50);
}
bleKeyboard.write(KEY_RETURN);
}
}
getSoilMoisture.ino
// Gravity: Analog Soil Moisture Sensor
// Soil Moisture
void isSoilMoisture(){
// bleKeyboard
// DFR|Version|Soil Moisture|*
// SData => 0~900 Soil Moisture
float SData = map( Sensor_Data, 1, 3000, 0, 900);
sKeyboard = "DFR|" + sver + "|" + String(SData) + "|*";
}
setup.ino
// Setup
void setup()
{
// Give display time to power on
delay(100);
// Bluetooth LE keyboard
bleKeyboard.begin();
// Give display time to power on
delay(100);
// Setup BLE Scan
isSetupBLEScan();
// Initialize the Switch pin as an input
pinMode(iSwitch, INPUT);
// Initialize digital pin iLED as an output
pinMode(iLED, OUTPUT);
// Outputting high, the LED turns on
digitalWrite(iLED, HIGH);
// Delay 5 Second
delay( 5000 );
}
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