UNIHIKER K10 Tutorial: Graphical Programming for Beginners is a zero-foundation introductory course designed for learners from elementary to junior high school. It seamlessly integrates graphical programming with sensor applications, artificial intelligence algorithms, and IoT communication technologies. Through the UNIHIKER K10 hardware platform, learners can develop interactive stories, fun games, smart devices, and AI tools, while mastering core programming principles such as logical control, sensor data interaction, and user interface design through hands-on practice.
Each lesson follows an intuitive structure: What task to accomplish, What knowledge to learn, Step-by-step programming explanations, Hands-on programming tasks, and Key takeaways summary. This approach cultivates problem-solving skills and delivers a comprehensive learning experience for students.
UNIHIKER K10 Lesson1: Build a Light-Responsive Virtual Pet Dog
UNIHIKER K10 Lesson 2: Design a Whack-a-Mole Arcade Game with Graphical Coding
UNIHIKER K10 Lesson 3: Build Portable Walkman-Style Music Player (KS3/CSTA/DigComp)
UNIHIKER K10 Lesson 4: Design Smart RFID Unmanned Supermarket by Graphical Programming
UNIHIKER K10 Lesson 5: Build IoT Smart Greenhouse Monitoring System